Arabic Lessons for Kids
The pedagogical design features a stealth learning approach through game-based technology, making the learning experience more innovative and fun. As a self-learning tool, stealth learning encourages the Arabic learner to retain and apply Arabic literacy skills in his or her daily life through gameplay.
Supported learning outcomes
“Antura wa al Huruf” (Antura and the Letters) is a smartphone app that teaches Arabic literacy skills. It incorporates a series of games and assessments to support numerous learning outcomes:
- Letter and sound recognition
- Decoding (letters, letter combinations, and words)
- Oral fluency
The approach is a blend of phonics instruction and iterative pattern recognition. This method creates a meaningful learning experience and explains the logic behind the Arabic language. Children start with an easy introduction to patterns and sounds (phonemes) and reiterate the learning process throughout the entire alphabet. This enables kids to read words right away and have fun figuring out the puzzles within the Arabic language.
The curriculum includes:
- Arabic alphabet phonology
- Letter sounds
- Letter shapes within a word (initial, medial, final, isolated)
- Letter articulation and letter combinations (phonemes)
- The diacritic signs (Harakat)
- Vocabulary, phrases, and simple sentences
Vocabulary used in the game
The in-game vocabulary includes:
- nouns (singular/dual/plural, feminine/masculine)
The following themes are represented in the vocabulary:
- Family members
- Parts of the body
- Nature and Animals
- Community workers
- Days in a week and months
Educator contact us!
If you want to use Antura in your classroom or educational context, you can contact us to have our support and contribute to the improvement of the game.